Nintendo Discusses Zelda and Outside Developers

Also available for :

Late last year, Nintendo executive <b><a target="_blank" href="http://wii.ign.com/articles/121/1214807p1.html">Shigeru Miyamoto commented on partnering more with western developers</a></b>, similar to (or expanding upon) how Retro Studios was called upon to assist in the development of Mario Kart 7. Miyamoto noted that Retro had also worked on series like Metroid in the past, and that a franchise like Zelda might be a possibility in the future.<br/><br/>We recently had an opportunity to interview Zelda producer Eiji Aonuma about a number of topics related to the series, and asked him what he thought about partnering with Retro and other companies on Zelda, particularly as Nintendo moves into a more resource-intensive HD era.<br/><br/>Aonuma first noted that the Zelda series has been subject to many partnerships over the past decade, ranging from Grezzo on Ocarina of Time 3D to Capcom on Oracle of Seasons, Oracle of Ages, The Minish Cap and Four Swords. Aonuma also noted that even The Legend of Zelda: Skyward Sword had outside help. Many fans spotted a special thank you Monolish Soft in the credits of the game, and it turns out the Xenoblade Chronicles developer assisted with Skyward Sword's graphics.<br/><br/>"Nintendo's developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources," Aonuma said, specifically addressing the idea of future partnerships. "I'm satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties."<br/><br/>Unfortunately we didn't get a sense of whether some sort of collaboration with Retro is already underway, though it is interesting that Aonuma focused on aspects of development rather than referring to full-game development. Though we've seen Retro handling the Metroid and Donkey Kong franchises in the past, perhaps its possible role in a Zelda game would be a bit more limited. Regardless, it seems clear that Nintendo's philosophy of development is evolving, allowing for more partners when critical or large-scale games call for it.<br/><br/>Stay tuned for more from our conversation with Aonuma. There's plenty to come.<br/><br/><br><br/><br/>&#169;2012-02-29, IGN Entertainment, Inc. All Rights Reserved
AdChoices

My Favorite Games

Log in now to find and add your favorite games!
AdChoices